“Set within the basement of a home within an unnamed war zone, Giant gives viewers a glimpse into a world that is a harsh reality for some and a virtual awakening for others. In it, you witness a couple consoling their daughter while bombs blast nearby buildings and threaten their existence. As a film it would convey a sense of sympathy for the family that serves as its subjects, but as a UE4-powered VR experience, it delivers a connection that makes the experience deeply personal and emotionally exhausting.
How will virtual reality change gameplay? How will virtual reality impact multiplayer? How will VR help us tell stories and enhance immersion like never before? It’s this last question that has driven the team behind Giant to pursue a project that is looking to take storytelling to all-new heights.”
Read more in an interview with Director, Co-Creator Milica Zec, Producer, Co-Creator Winslow Turner Porter III, Lead Technical Artist Jack Caron, Director of Creative Technology Todd Bryant and Technical Producer, Depth Pipeline Designer Juan Salvo to discover how their influenctial project came to be and how it is now helping to shape the future of storytelling in VR on UnReal’s website. https://www.unrealengine.com/en-US/developer-interviews/going-big-how-giant-vr-is-taking-cinematic-storytelling-to-all-new-heights-in-vr
For more information on Giant VR, please visit the official website. http://giantofficial.com/